![]() ![]() I seed a new world and drop into the apocalypse proper. There are a surprisingly large amount of customisation options for your avatar, so I set all of Blapchap’s to maximum setting, except the ones that governed his legs. He is my pig faced, malproportioned character. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.” ![]() Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. When I started playing 7 Days To Die, I was sceptical. Behind me, in the distance, I can still hear the groans. I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter. ![]()
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